![]() There are moments when the frame rate jumps up to around that number, but there are just as many when it reaches 15. ![]() SNK's earlier promise of a solid 60 fps doesn't hold up. ![]() The opening FMV, however, is absolutely stunning, boasting near-Namco or Square quality. Fluid and varied, the animations actually make the end result of pulling some of the tougher moves a little more worthwile - but only a little. However, the game's animations are top-notch. They're just like most of the game - average. The in-game graphics in FF: WA are not great. Graphics Ahhhh something that I can comment at least semi-nicely on. This is not a step forward for the series, it's a leap backwords into the days of the 16-bit system ports. The overall presentation feels rushed and weak. The "Super Special" moves are insanely difficult to pull off (in classic FF style), and the overall effect is rarely worth the effort.Ĭontrol is annoying, because everything seems to happen just slighty after you execute it - not so fast that it's right on, but not slow enough to be a predictable lag. Street Fighter EX had an amazingly complex combo system that allowed many multi-hit combos to be linked together, but FF: WA's combos are just amazingly complex. Not just button mashing, but response to the directional controls, and recognition of combos. Gameplay In a fighter, control means everything. Maybe they should have thought a little harder. Seeing the success that Capcom had with its baby, SNK decided that giving the Fatal Fury series that 3D facelift might work just as well. Fatal Fury and Samurai Showdown have been staples of arcade gaming since the fighter genre began. It wasn't better, it may not have been as good, but it was different. Of course, you should stay tuned for the full interview, which will include plenty more insight on The King of Fighters XV and fighting game development in general.Capcom was confident, however, and handed the project off to Takara, who presented the world with the EX series. We’ll have to wait and see what SNK announces on that front down the line. The team is definitely thinking about this and they have a few plans to overcome it.Īsked whether SNK will bring back the old Fatal Fury cast or enact some sort of generational leap, Oda-san did not directly respond, but he did mention that Terry Bogard is definitely in the game.Īt the moment, the new Fatal Fury doesn’t have a release window or announced platforms. ![]() Speaking of the story, Oda-san acknowledged that the large time gap from the latest Fatal Fury release and today creates a challenge because many of today’s players aren’t aware of what happened in previous entries. This shouldn’t surprise those who know the series, as the Fatal Fury series has an extremely complex story, so it’s not surprising that the new one may feature an extensive story mode as well. We also learn that while there will still be a focus on online play and VS fighting, the new Fatal Fury will also have more of a focus on the single-player mode compared to SNK’s recent releases. ![]() Oda-san mentioned that when he returned to SNK in 2014 (After a long stint at Dimps), one of the first things he said to then president Eikichi Kawasaki was “please let me make a new Garou game.” It took a while for the stars to align, but ever since then bringing the series back has been one of his goals. The developers want to make sure it’s perfect before prime time. That being said, the new Fatal Fury is a “very big release” for SNK, so it’ll be “a little while” before we see more. This isn’t a case in which the game has just been greenlit on paper. Back at EVO 2022, SNK announced that a new Fatal Fury/Garou game is coming, but the popular fighting game developer did not provide many details.Īt Gamescom 2022 Twinfinite sat down with chief producer Yasuyuki Oda and associate producer Joshua Weatherford, and we tried to glean as much information as possible about the game.įirst of all, development has already started. ![]()
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